For lack of a better term, you’re living the life of a cyborg in Cyberpunk 2077. Indeed, practically everyone in the world has an implant. Here’s our guide to help you with Cyberware implants and items from the Ripperdoc. One of those items happens to be the Tabula E-Rasa which is extremely valuable.
Note: For more information, check out our Cyberpunk 2077 guides and features hub.
Cyberpunk 2077: Installing your Cyberware implants from the Ripperdoc
Fairly early on in Cyberpunk 2077‘s campaign, you’ll meet a Ripperdoc NPC. This character will give you the rundown when it comes to Cyberware implants.
Note: Your first meeting with a Ripperdoc has a lot of cinematic hoo-hahs (including getting your eye drilled). However, subsequent visits to that NPC (or to others) become a simple buy/sell/equip affair.
For starters, you’ll likely have just a couple of Cyberware items in your inventory. If you click on a specific body part/slot, you can equip these to obtain a boost.
Now, if you click on other body parts/slots, you’ll see more options. These are the ones you’ve yet to obtain since they’d cost gold. Some would even require higher street cred or attribute level before they can be purchased.
Note: If you don’t have the Eurodollars to spare, you can pray to spot Cyberware items as loot drops or create them via Cyberpunk 2077‘s crafting system.
Anyway, here are some examples of Cyberware implants you’ll find in Cyberpunk 2077. Please be reminded that I only cited the street cred or attribute requirements, not the actual costs.
Note: The arms and legs Cyberware implants tend to be game-changers since they offer you new combat abilities or means of traversal.
Body Part Cyberware Implant Effect Requirement Frontal Cortex (three slots) Limbic System Enhancement +7% crit chance None Memory Boost +1 RAM when you defeat an enemy 7 INT RAM Upgrade +0.5/sec RAM recovery rate 8 INT Ocular System (one slot) Kiroshi Optics Mk.1 Enhances vision for scanning; has one mod slot None Kiroshi Optics Mk.2 Has two mod slots Mk.1 Kiroshi Optics Mk.3 Has three mod slots Mk.2 Circulatory System (three slots) Adrenaline Booster +10% stamina when you defeat an enemy None Microgenerator Release an electroshock that deals 20% of the target’s max health when your own HP drops below 15% None Tyrosine Injector Increases Breach Protocol timer by 100% None Feedback Circuit +3% health whenever you fully discharge a charged weapon 10 TECH Immune System (two slots) Shock-N-Awe 2% chance of releasing an AoE electroshock after you take damage None Nervous System (two slots) Neofiber +3% evasion None Kerenzikov Allows you to aim and shoot while dodging; temporarily slows down time for 1.5 seconds None Integumentary System (three slots) Subdermal Armor Increases armor rating (based on rarity) None Grounding Plating Immunity to shock damage 12 TECH Operating System (one slot) Militech Paraline 2 base RAM; 4 buffer size; 2 slots; Allows you to use quickhacks while scanning None Tetratronic Mk.2 6 base RAM; 6 buffer size; 4 slots; Allows you to use quickhacks while scanning; +20% quickhack damage; -1 RAM cost of ultimate quickhacks 11 Street Cred Stephenson Tech Mk. 3 8 base RAM; 7 buffer size; 5 slots; Allows you to use quickhacks while scanning; -45% quickhack cooldown; +40% quickhack combat duration 11 Street Cred Dynalar Sandevistan Mk.4 Slow down time for 16 seconds; +15% damage and crit chance while the effect is active; 3 Cyberware mod slots 15 REF Skeleton (two slots) Titanium Bones Increases carrying capacity None Microrotors Increases attack speed None Hands (one slot) Ballistic Coprocessor Increased chance for shots to ricochet when using power weapons (number of ricochets increases depending on rarity); offers real-time data tracking None Smart Link Use smart-targeting module for Smart-type weapons; increased hit and crit chance for homing bullets depending on rarity; offers real-time data tracking The legendary version requires 11 Street Cred Arms (one slot) Note: Gorilla Arms, Mantis Blades, and Monowire increase damage, physical damage, attack speed, and bleed chance Gorilla Arms Deals bonus physical damage when you perform a strong attack; bonus damage is based on charge level. Lets you bash open locked doors and rip turrets from bases. 20 Street Cred Mantis Blades Allows you to do a leap attack on a target or do quick slice and dice combos. 20 Street Cred Monowire Gains charges when equipped but not used in combat; unleashing a charge can easily dismember an enemy. 20 Street Cred Projectile Launch System Lets you cause mayhem by firing various projectiles that generate explosions and status effects. 20 Street Cred Legs (one slot) Fortified Ankles Hold the spacebar to charge your jump and leap higher. None Reinforced Tendons Press the spacebar while mid-air to do a double jump. None The Tabula E-Rasa
Last but not least, if you check the “Trade” instead of the “Cyberware” hub, you’ll see the goods being sold by the Ripperdoc. One of these items happens to be the Tabula E-Rasa. I’d have to say that this is one of the most expensive items in Cyberpunk 2077, and one of the most highly sought-after as well since it costs 100,000 Eurodollars or “eddies.”
Why so expensive? Well, that’s because the Tabula E-Rasa is currently the only known means of resetting your skill points in the game. As such, it boils down to a choice: make the correct picks when it comes to your skills/perks, or spend a lot of cash just to reset.